Friction

Friction (消耗戦 [フリクション] Furikushon, read as "friction" and written with the Kanji for "war of attrition") is a modality of Yu-Gi-Oh! featured in Five. This modality was originally created in Nexus, being reproduced in video games and other platforms later on.

Gameplay
Friction consists of an action-based Duel conducted in a special field or circuit, integrating speed and an additional layer of strategy to the game. Players may use vehicles - typically motorcycles - or similar items to move through the field and earn advantages. In a regular Friction match, there are three main advantages the player may earn:


 * King of Speed: A bonus earned by getting to a specific checkpoint ahead of your opponent. This checkpoint may consist of completing laps ahead (in a circuit) or passing through obstacles faster (on a terrain field). Furthermore, when the player who's riding ahead Summons a monster, that monster's Summon cannot be negated.
 * King of Domain: A field bonus earned by getting to specific locations within the field. The player who manages to get within a domain - which is usually a location far ahead or in a difficult position to get on - earns special effects which are unique to each kind of domain (similar to a Field Spell).
 * King of Cards: A bonus earned by collecting items located throughout the field. These bonus are instant and can be found through the entire duration of the match. They may earn the player either account bonuses or immediate in-game bonus effects.

Furthermore, if a player isn't in movement, their cannot declare an attack.

Bonuses
Bellow is a list of a few bonuses that may be earned in a Friction match.

(This section is under construction)