Five 1x2

"ravvivando"

Written sketch

 * Written sketch

Summary

 * Silence continues his explanation, but the members of the Winner Five quickly turn him down. He grins and looks as if things went as he expected, before dissappearing again.


 * Only Koji and Kazuo remain, with the two leaving together and interacting, leading to a duel between the two.


 * Kazuo's day-dreams of being a champion are quikly stomped by the difference in skills between him and Koji. However, as he gives up for good, Silence contacts the Five again with a daring proposal.

Updated details

 * The beginning remains the same as in the sketch. Derrick, Cho and Hanaoka don't listen to Silence and exit; Silence mysteriously exits as well with a smile (having expected that exact reaction from them), leaving only Koji and Kazuo.
 * Koji starts casually talking to Kazuo because of his friendly nature.
 * Since Kazuo failed his attempt to double his money in chapter 1, he's afraid the man who lend him the bike could go after him any minute. For that reason, he decides to "put up" with Koji and sticks around with him so he's not alone.
 * The part where they eat desert may stay, it's a nice casual interaction.
 * Koji initially talks about what happened there, saying he was actually excited about what 'Silence' was talking.
 * He also talks about the people he gathered there, mentioning that while they're by far not the strongest players in the game, he reckons everyone as pretty talented people - Kazuo is the only one he doesn't know, and asks if he plays YGO.
 * Kazuo hesitates and mentions he was actually quitting, with Koji reacting disappointed. Kazuo thinks to himself that it might be the third time he decided quitting this game, and wonders why he never does. He looks at his Deck and notes to himself how he doesn't even remember when he started playing, but for some reason, he has a special liking to the game.
 * Coincidentally, Koji also gives a similar speech. He also mentions that, if he's among those other players, Kazuo's probably good, too.
 * Kazuo boasts and agrees, and shows Koji a replay of a duel he won just the day before - the rookie duel against the cameo, where he earns "One for One".
 * [Insert here how they end up dueling]
 * The final bit remains the same.

Kazuo vs Jerry
Duel is shown from an unspecified turn.

Kazuo's status:
 * Controls 1 face-down monster and 1 face-down card
 * Current hand: 3
 * Current LP: 3100

Jerry's status:
 * Controls "Raging Flame Sprite" (ATK 1100) and 1 face-down card
 * Current hand: 2
 * Current LP: 1600

Jerry's turn


 * Normal Summons "Gyaku-Ten Golem", who gains 2500 ATK/DEF through its effect.
 * Declares an attack with "Gyaku-Ten Golem", activating his face-down "Soul Strike" (Jerry's LP: 1600 → 800) ("Golem": ATK 2500 → 5700).
 * Kazuo activates his face-down "Fairy Box". He manages to get a correct toss. His face-down monster is revealed to be "Nimble Momonga", who survives the attack (Jerry's LP: 800 → 700).
 * The effect of "Golem" lets Jerry draw 1 card.
 * Attacks directly with "Sprite".
 * The effect of "Fairy Box" activates, but Kazuo misses the coin toss (Kazuo's LP: 3100 → 2000).
 * The effect of "Sprite" activates (ATK 1100 → 2100).
 * At his Main Phase 2, Jerry equips "Nimble Momonga" and "Gyaku-Ten Golem" with "Wedding Ring of Battle". Now, "Momonga" is forced into Attack Position and won't be destroyed by battle.

Kazuo's turn


 * Chooses not to pay the cost for "Fairy Box". [He chooses so because he wants to win with his LP as high as possible to look cooler]
 * Normal Summons "Con Artist Goblin". [Kazuo intends to suicide it against "Sprite" and attack for game, but the narrator explains that the wedding ring kicks in first, and wonders if Kazuo has a sort of plan, making him realize his blunder]
 * Adds "Goblin Thief" to his hand and activates it (Jerry's LP: 700 → 200) (Kazuo's LP: 2000 → 2500). [He does this only so that his LP is no longer in the red mark; note that in this bit, the opponent is simply shown being confused by the move, and after Koji defeats Kazuo and shakes his confidence, the observer explains Kazuo's motives here]
 * Activates "Creature Swap", giving "Nimble Momonga" away. His opponent gives up and chooses "Golem".
 * "Golem" and "Momonga" battle (Jerry's LP: 200 → 0).

Kazuo vs Koji
Turn 1: Koji


 * Activates "D.D. Burial", banishing a monster from his Deck.

Turn 2: Kazuo


 * Activates "One for One", discarding "Mashing Pumpkins" to Special Summon "Griggle" from his Deck in Defense Position. [He is glad that he opened with such an amazing hand, including even the "One for One" he just earned]
 * Normal Summons "Guiding Light", Special Summoning "Mashing Pumpkins" back in Defense Position.
 * Activates the effect of "Mashing Pumpkins" to switch "Light" to Defense Position. [Kazuo intends to bring out "Robin" and use the other cards in his hand to make an amazing set-up this early]
 * Koji activates the effect of "Machimal Eagle" in his hand as Chain Link 2, banishing itself and "Machimal Cheetah" to activate the effect of his previously banished monster, in exchange for Kazuo Special Summoning a monster from his hand; he Special Summons "Ancient Lamp" in Defense Position.
 * The effect of "Machimal Cheetah" activates as Chain Link 3.
 * Chain Link 3: The effect of "Machimal Cheetah" changes Kazuo's monsters to Attack Position and reduces their ATKs ("Lamp": ATK 500) ("Griggle": ATK 0).
 * Chain Link 2: The effect of "Eagle" resolves as the effect of his banished "Machimal Lion". Koji banishes "Hypersonic Metalmorph" and shuffles his banished "Eagle" and "Cheetah" into his Deck to Fusion Summon "Machimal Chimera Rocket G.R.Y.P.H.O.N.", however, it will be banished during the next turn.
 * Chain Link 1: The effect of "Mashing Pumpkins" is prevented.
 * The effect of "Rocket G.R.Y.P.H.O.N." activates, forcing all four of Kazuo's monsters to attack it before he can can perform his Link Summon. Kazuo's monsters are destroyed (Kazuo's LP: 8000 → 0).

Featured cards
New cards are in italic.