Chapter 13

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Featured Duel: Jugo Sadame vs. J
Special rules:
 * If a player's Life Points are 8000 or more, they can draw twcie during their Draw Phase.
 * Each time they draw a card, both players must guess it. The player who guesses 3 draws in a row wins.

Turn 1: J


 * Guesses "Growingborg"; he draws "Shard of Greed", and activates it.
 * Normal Summons "Pandaborg".
 * Activates "Emergency Teleport", Special Summoning "Growingborg".
 * Activates its effect, banishing a card from his hand to draw another one.
 * Activates its other effect, paying 200 Life Points (J: 4000 → 3800) to increase its Level to 4.
 * Overlays his 2 monsters to Xyz Summon "Psychic Medium" in Defense Position.
 * Activates its effect, revealing "Psychic Draw", "Krebons" and a second "Pandaborg"; he gains 1000 Life Points (J: 3800 → 4800).
 * Sets 2 cards.

Turn 2: Jugo

(destroys "Psychic Medium" and makes J's LP lower than his; J activates "Psychic Trigger"; Jugo guesses 1 correctly)

Turn 3: J

(activates "Psyhich Draw" and sets "Pandaborg")

Turn 4: Jugo

(destroys "Pandaborg", with J summoning a 3rd one)

Turn 5: J

(draws "Mind Boost Device", summons "Krebons" and tunes it and "Pandaborg" for "Stream Android")

Turn 6: Jugo

Turn 7: J

(draws "Overdrive Teleporter" or "Jinzo")

Summary incomplete