Five 1x12

Title: dissonance [encore]

Short Summary

 * This chapters focuses on A.G.. It begins with a short flashback explaining about a creepy person who others started calling "Mental".
 * After the title page, it resumes A.G.'s duel. His situation gets increasingly difficult, and he starts to think of some way out.
 * Shows a brief scene of the cops acting to control the situation. They also hint that Eisuke is fighting as well, risking himself to diffuse the situation ASAP.
 * Chapters ends showing a brief scene of Itto again, terrified, against Eisuke's overwhelming monsters.

A.G. vs Togo
Continues from the previous chapter.

Turn 2: A.G.


 * Activates "Compulsive Gambling", Special Summoning "Ms. Judge".
 * Sets 2 cards.
 * Activates the effect of "Betting Beth". He gets it right, and destroys Togo's face-down "Lost Wind". [Togo can't understand why he would Set his cards before using her effect, but A.G. says it's no fun if both don't have the same risk]
 * Attacks and destroys Togo's face-down "Jet Synchron" with "Betting Beth".
 * Attacks directly with "Ms. Judge" (Togo's LP: 8000 → 6200).

[Togo's hand: 2] [A.G.'s hand: 1]

Turn 3: Togo


 * Activates his face-down "Imperial Iron Wall".
 * Discards "Quillbolt Hedgehog" to Special Summon "Jet Synchron" from his Graveyard.
 * The effect of "Ms. Judge" activates, but fails.
 * Special Summons "Quillbolt Hedgehog" from the Graveyard with its own effect.
 * Activates "Mimiclay", Special Summoning a second "Jet Synchron".
 * Normal Summons "Destiny HERO - Drawhand".
 * Tunes one "Jet Synchron" with "Drawhand" to Synchro Summon "T.G. Hyper Librarian".
 * The effect of "Jet Synchron" allows him to add "Junk Synchron" to his hand.
 * Tunes the second "Jet Synchron" with "Quillbolt Hedgehog" to Synchro Summon "Martial Metal Marcher".
 * "Hyper Librarian" allows him to draw 1 card.
 * "Martial Metal Marcher" allows him to Special Summon one "Jet Synchron" from his Graveyard.
 * Special Summons "Quillbolt Hedgehog" from his Graveyard.
 * Tunes "Quillbolt Hedgehog" and "Martial Metal Marcher" to Synchro Summon "Superheavy Samurai Swordmaster Musashi".
 * "Hyper Librarian" allows him to draw 1 card.
 * "Musashi" allows him to add "Martial Metal Marcher" back to his Extra Deck.
 * Tunes "Musashi" and "Jet Synchron" to Synchro Summon "Goyo Guardian".
 * "Hyper Librarian" allows him to draw 1 card. [duel could pause at this point, so it's not tiring, and skip to another scene]
 * Attacks "Ms. Judge" with "Hyper Librarian".
 * A.G. negates the attack with "Betting Beth".
 * Is about to attack with Goyo, but A.G. activates the effect of "Betting Beth". He gets heads, but since Togo has no face-down Spell/Trap Cards, it resolves with no effect. [Togo is a bit arrogant with his deck and doesn't even know A.G.'s "lame" gambling cards, so he attacks thinking Goyo's attack will get him more materials; A.G. activates the effect of "Beth" even if Togo has no face-down S/T; he finds it thrilling having to take a risk in order to protect himself, instead of gaining a good effect for "free"]
 * Since "Beth" would negate the attack of "Goyo", Togo ends his Battle Phase.
 * Activates "Rising the Walls", adding "Reinforced Iron Wall" to his hand.
 * Activates "Reinforced Iron Wall".
 * Sets 1 card.

[Togo's hand: 2] [A.G.'s hand: 1]

Turn 3: A.G.


 * During the Standby Phase, "Destiny HERO - Drawhand" is Special Summoned in Defense Position, making both players draw 1 card.
 * At this point, A.G. decides he shouldn't play around as much. He activates the effect of "Betting Beth" and gets Tails.
 * Activates his face-down "Rojin's Coin", negating the effect of "Betting Beth" and Special Summoning a "Rojin's Lucky Token".
 * Normal Summons "Judge Mental".
 * Sets "Judge Mental", "Ms. Judge" and "Betting Beth" in the Link Markers to Link Summon "Rojin the Vulpine God of Luck".
 * Activates "Arcana Reading", using the effect of "Rojin" to get Heads. He adds a card to his hand.
 * Activates the effect of "Judge Mental" in his GY, Special Summoning it from the GY and drawing a card.
 * Since both "Judge Mental" and "Rojin's Lucky Token" are linked to "Rojin", A.G. explains that two of Togo's effects each turn will require luck to activate. [He declares that Togo's super-fast combos are cool and all, but if it all goes smoothly, it's no fun - let's see now how things go, when it becomes more interesting having both players need to bet]

Continues in the next chapter.

Itto and Sato vs Eisuke Yamauchi
Shown from an unspecified turn.

Turn ???: Sato


 * Controls "Great Maju Garzett" (ATK 5000) affected by "Safe Zone". He also states that "Nephen" won't let his opponent activate face-down Spells and Traps.
 * Declares an attack with "Garzett" against his opponent's apparently lone mysterious monster. "Garzett" is destroyed despite the effect of "Safe Zone", and Sato takes damage (Sato's LP: 8000 → 7400).

Some time is skipped.

Turn ???: Sato


 * Normal Summons "Malmar", adding a monster to his hand.
 * Activates "Nephen's Den", Special Summoning two Tokens.
 * Tributes his three monster to Special Summon "Emperor Maju Garzett" (ATK 6000).
 * Activates the effect of "Malmar" from the GY to inflict piercing damage.
 * Activates his face-down "Escape from the Dark Dimension" to Special Summon "Nephen" back in Attack Position. [Itto tells Sato to go for it, since he controls "Submersible War Watercraft - Orcavitator" and will back him up; however, Sato asks him which part of this duel looks normal to him, and it shows the opponent's field, with nine monsters]
 * Scared, Sato Sets 1 card and ends his turn.

Turn ???: Eisuke (not yet revealed)


 * (goes for Sato, Itto tries to cover for him, and Sato tries his desperate face-down, but it all fails and Sato is destroyed, leaving a terrified Itto alone against the mysterious opponent)

Continues in the next chapter.

Featured cards
New cards are in italic.