Five 1x11

Title: dissonance

Short Summary

 * The cops begin their games, however, something is clearly wrong.
 * As they suffer through the games, explanations are shown about the hormones our brain releases in certain situations, and also about how our perception affects it - contrasting the "normal" effects of Cardia to the harmful games that they are being forced to play.
 * Amidst the chaos, the prisoners start being released, with the cops quickly acting to contain them. One of them, however, seems different from the others, and as Togo is about to restrain him, he surprisingly manages to force him into a duel, taking advantage of the situation. This man is A.G., who wears a bag on his head - being identified as "The Bag" for now.
 * Begins showing Itto and Sato's and The Bag's duels simultaneously. The Bag's duel is fully shown, while only tidbits of Itto's.

A.G. vs Togo
[Author's note: A.G. Sets all Spells cards from his hand too, to make his opponent hesitate!]

Turn 1: Togo


 * Activates "Pot of Duality", revealing "D.D. Esper Star Sparrow", "Imperial Iron Wall" and "Omni Dragon Brotaur". He adds "Imperial Iron Wall" to his hand.
 * Sets a monster ("Jet Synchron").
 * Sets 2 cards ("Imperial Iron Wall" and "Lost Wind").

[Togo's hand: 2] [A.G.'s hand: 5]

Turn 2: A.G.


 * Activates "Dueltaining".
 * Normal Summons "Betting Beth".

Continues in the next chapter.

Featured cards
New cards are in italic.