Iro

"Iro" (イロ Iro) is one of Kazuo's friends in Five.

He is a card designer and illustrator with many smaller jobs around, but mostly involved with card arts for Yu-Gi-Oh! cards. He designed the "Dreamer" archetype as a shout out to his friend Kazuo, and ends up involved in the events of the Captivity arc. "Iro" is his stage name.

Quirks

 * Loves tattoos and every now and then he gets a new one on impulse. In fact, Kazuo's single tattoo (which he regrets today) was incited by Iro.
 * Says the word "like", like, a lot.

Dreamer
A Deck inspired on Kazuo, which will trigger him once he sees it (and thus trigger some development).

The Deck consists of "Dreamer" Main Deck monsters (regular people) who are used as materials to Summon Link-1 "Star" Link Monsters (rock star and-the-such versions of the "Dreamer" monsters). It's a Link-1 centered deck which becomes stronger gathering more low-Link monsters rather than fewer high-Link ones.

Volleybrawl
A Volleyball Team of Beast-Warriors. Iro designed this deck based on a request from his boss, who loves volleyball.

Their gimmick reflects how a volleyball formation works, with the blockers and receivers stopping opponent attacks, setters preparing the stage for the spikers, and spikers attacking. The team's whole gimmick works during the Battle Phase, so the court field plays an important part protecting them during the remaining phases.

If a monster receives an opponent's attack while there's a setter and wing spiker on the field, the player gets a unique gimmick of being able to counterattack right away, during the opponent's Battle Phase. Furthermore, like in a volleyball match, the user has a Libero and Pintch Server to swap around with another player for the duration of a turn, with the Libero strenghtening the defense moves, and the Pintch Server being a powerful first-attacker in the Battle Phase.